Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV series has come back to streaming services, and it's fair to say that fans were delightfully shocked by the caliber of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his organization's leadership and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the radioactive badlands.
Setting the Stage for Season Two
The debut season's conclusion revealed crucial details about those responsible for the global annihilation that trapped a group of people in underground vaults for centuries. It also raised plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Heading into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the response to the show, so now people are bringing more excitement and new expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” says the co-creator. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its makers ensured physical models and environments were fabricated, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”
Actually, almost everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the game developers behind the source material. This shared passion for the world is apparent in the end result.
The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This format will allow for a altered viewing experience, something the creators themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”